![]() ![]() Minecraft server instance uses a considerable amount of CPU with no players in server. So this bug will now only focus on the first issue, which is high IDLE cpu usage. NOTE: I have found that the second issue is a known duplicate: MC-138550 (Appears to be working with chunks, even though chunks are loaded, perhaps a bug in chunk loading / looping?)Īs a result, the server console repeatedly reports falling behind in ticks by 80ms to 2000ms. Players join and stay in a single area, but seems like the Server Thread is still doing something way abnormally high. On Linux the problem occurs 100% of the time.Ī second issue (which could be related) is that Minecraft is consuming up the server thread by 100% nearly all the time. sometimes it might run smoothly and then its almost like something triggers it to go out of idle mode and start munching CPU. On Windows, the problem is slightly intermittent. ![]() Results did not change when I turned off Animals and Monsters. 1GB RAM Allocatedġ.14: Fresh start, No players, Monsters on, Animals on. 1GB RAM Allocated I have included screenshots from VisualVM running both Minecraft 1.13.2 and Minecraft 1.14ġ.13.2 - Fresh start, No players, Monsters on, Animals on. Both results are same, but the CPU consumption is too high on 1.14. Test your farms over several hours in only a few minutes using /tick warp.and then see a detailed breakdown of the. #HOW TO HOST YOUR OWN MINECRAFT SERVER 1.14.4 MOD#Carpet Mod is a mod for vanilla Minecraft that allows you to take full control of what matters from a technical perspective of the game. I've compared the 2 side by side from VisualVM on both Linux and Windows, but I cannot find the cause when I run a snapshot from CPU Sampler. This is the Fabric version of Carpet Mod, for Minecraft 1.14.X, 1.15.X, 1.16.X and above. It seems when Minecraft 1.14 is idle, it still continues to consume CPU at a significantly higher rate than its predecessors like Minecraft 1.13.2 ![]()
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